Playing Violent Video Games, Social Isolation and Aggression among College Students

Author: Iram Ghafoor

Supervisor: Dr. Najma Najam and Ms. Sakina Gulzar

Degree: MSc

Year: 2011-2013

University: Institute of Applied Psychology, Punjab University, Lahore, Pakistan

Abstract

The present research investigated the effect of playing violent video games on social isolation and aggression among college students with the use of between groups research design. It was hypothesized that there will be significant differences in social isolation and aggression scores of college students on the basis of the intensity of violence of video games being played. There will be significant differences in social isolation and aggression scores of college students who play violent video games for 30 minutes, 1 hour, 2 hours and 3 or more hours per day. There will be significant interaction between intensity of violence in video game (less violent, moderate violent and intense violent video games) and hours of playing violent video games (30 minutes, 1 hour, 2 hours and 3 or more hours per day) on social isolation and aggression scores of college students. Sample consisted of 100 male students with age range from 15 to 20 obtained through non probability purposive sampling technique from Punjab group of colleges and Superior group of colleges Lahore. For the present research UCLA Loneliness Scale Version 3 by Russell (1996) was used to measure social isolation and the Aggression Questionnaire by Buzz and Perry (1992) was used to measure aggression. Two Way ANOVA was used to analyze the data. Finding of the research showed that there was no significant differences in social isolation and aggression scores of college students and the level of violence of video games played. There were no significant differences in social isolation and aggression scores of college students who play violent video games for 30 minutes, 1 hour, 2 hours and 3 or more hours per day. There also was no significant interaction between intensity of violence in video game (less violent, moderate violent and intense violent video games) and hours of playing violent video games (30 minutes, 1 hour, 2 hours and 3 or more hours per day) on social isolation and aggression scores of college students.

Keywords: Video Games, Social Isolation, Aggression.

Visit University to get the full thesis.

Corresponding Address: Department of Applied Psychology, University of the Punjab, Lahore, Pakistan. Email: chairperson@appsy.pu.edu.pk, Phone: 92-42-9231245

Leave a Reply